Maya 2009 For Mac



User Guide > General > Installation and Licensing > Licensing Maya > Activating Maya and installing a license >
  1. Maya 2009 For Mac Osx
  2. Maya 2009 For Mac Os
  3. Maya 2009 For Mac Iso

The new MacBook Pro features a stunning 16-inch Retina display — the largest Retina display ever in a Mac notebook. It produces 500 nits of brightness for spectacular highlights and bright whites, while delivering deep blacks thanks to the precise photo alignment of liquid crystal molecules. And the P3 wide color gamut enables brilliant, true-to-life images and video. Maya for Mac is a GREAT application and is going to get a lot better in September with the release of Unlimited for OSX. Runs great on my Dual2.0 G5 and is stable and responsive. Keep up the good.

Use these instructions if:

  • You have already obtained a standalone license from Autodesk and need to install it to activate your software. (See Activating the software from a serial number if you have not obtained your license.)
  • You are setting up a networked license server on Windows and already have a license for it.

Do not use these instructions if:

  • . Apple® Mac OS® X 10.5.2 operating system or higher. The 64-bit version of Maya 2009 software is supported on any of the following operating systems:. Microsoft Windows Vista Business (SP1 or higher). Microsoft Windows XP x64 Edition (SP2 or higher). Red Hat® Enterprise Linux® 4.0 WS operating system (U6). Fedora™ 8.
  • Hi, I have a little problem with my maya 2009 version for mac. I explain it in an example: I add 2 Objects (2x Sphere) and no i want to give them a Material. I load 2 blinn and give both a different color (green and blue). When I drag the green Material on 1 of the spheres both get green, but the.
  • V-Ray for Maya enables the rendering of even larger scenes with greater complexity and artists can rely on a faster rendering process. The comprehensive list of features provided by V-Ray for Maya includes true 3D Motion Blur, Sun & Sky procedural lighting system, Physical camera for matching life footage, Environment Fog, a set of Sub-Surface Scattering shaders and many others.
  • You have a serial number but have not yet received a license. See Activating the software from a serial number.)

To install your license

  1. Once you’ve received your license via email, launch the Product Configuration Wizard if necessary by doing one of the following:
    • (Windows) Go to Start > Programs > Autodesk > Autodesk Maya 2009 > Licensing.
    • (Mac OS X) In the Maya directory (by default, this is /Applications/Autodesk/Maya2009/), double-click the Autodesk Product Configuration Wizard icon.
    • (Linux) Enter the following command in a shell:
  2. Go to the Autodesk Product Configuration dialog box.
  3. Select I have a license that I need to install and click Next.

    The following dialog box appears:

  4. Choose whether to install your license from a file, to or copy and paste it from the email you receive, and click Next.

    One of the following dialog boxes appears.

  5. Do one of the following:
    • If you are pasting or typing the license...

    The Enter License Data window provides a text input field where you can either type the license feature information or paste the data from an email or other text file.

    A message will let you know if the data is valid or not.

    When you are finished entering the license data and it is verified by the program, click Next. (If the license data is not valid, the Next button is greyed out and you cannot proceed to the next step.)

    • If you are installing from a file...

    Click Browse. A file browser appears. Browse to the location where you stored the license file. By default, you can only select files with the .dat suffix.

    When you click on a file, it is automatically checked for a valid license.

    A check mark appears if the selected file contains a valid license. Click Next to continue.

    An “X” symbol indicates the selected file does not contain a valid license. The file may not have a valid format, it may not contain a valid license, or it may contain a license for a hardware ID other than your own. Select another file, or edit the file so that it uses the right format or contains a valid license. The Next button is greyed out and you cannot proceed to the next step until you select a valid file.

When you click Next with a valid license, this automatically installs your license and you are prompted to start Maya.

Licensing notes

NoteOn Windows, the Product Configuration Wizard may display a message indicating that you do not have permission to save the license file to the directory C:FLEXLM. A file browser appears where you can save the license to a different location.

You need to have permissions set correctly on C:FLEXLM to move the license file there. Talk to a system administrator to get permissions set for this directory.

On Mac OS X, you may be prompted for your administrative password if your current user account lacks permission to write a file to /var/flexlm.

TipIf you need to use the Product Configuration Wizard

Maya 2009 For Mac Osx

again, you can launch it by doing one of the following: MayaIso
  • (Windows) Go to Start > Programs > Autodesk > Autodesk Maya 2009 > Licensing.
  • (Mac OS X) Double-click the Maya Product Activation icon in the Applications/Autodesk/maya2009/ folder.
  • (Linux) Run /usr/autodesk/maya2009/bin/apcw

The missing '.ac' attribute was an old 'Active' rigid body attribute (that Nicola removed to aleviate the code I guess). Now Dynamica simply checks if mass > 0, then the rb is considered active (which is what bullet considers to determine if an object is active).

Maya 2009 For Mac Os

cgbeige: Yes, always favor hull over mesh, and primitives foremost; mesh are the slowest and least reliable collision shapes in Dynamica. Also, consider the scale of your objects, Dynamica treats Maya units as meters (regardless of your Maya settings). Bullet is optimized for meter sized objects, it's best to work with larger scale objects.

Maya 2009 For Mac Iso

In your tests it appears the center of mass is way off on your objects. Center of mass is determined by the pivot point, the object's untransformed center. Try using the RBDTools dynamicaHullMeshForEasyBake.mel scripts (in the other thread) to create your poly based rigid bodies, it might help.